Xeno Meteorus
FIRE 6

Xeno Meteorus

  • ATK:
  • 2000

  • DEF:
  • 200

  • View:
  • 4144




If a card(s) is destroyed by battle or card effect: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 Dinosaur monster in your hand or field, then Special Summon 1 Dinosaur Normal Monster from your hand or Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only use each effect of "Xeno Meteorus" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
61± 6/ 100
Power Score
Intrinsic 59
Deck 63

Xeno Meteorus — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 63 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Xeno Meteorus is a Level 6 Tuner whose main-phase effect swaps one Dinosaur in hand or field for a Dinosaur Normal Monster from hand or Deck, which is an even card exchange that converts a Dinosaur into a specific body. Its hand Special Summon on destruction gives it a reactive body, and the Extra Deck summon restriction is a real cost on the turn it is used. The 2000 ATK does not earn points; the score rests on the even-exchange conversion, the Tuner body, and the 38-archetype spread in the sample. No combo boards were supplied, so combo conversion is text-based inference and is capped.

Axis scores

Axis Score Evidence
Accessibility 65 Hand Special Summon needs a destruction event and the main-phase effect needs a Dinosaur plus a Normal Dinosaur in hand or Deck, so it is not a guaranteed opening-hand play; it appears in 400 of 400 sampled decks with 1.08 average copies (observed).
Combo & Conversion 50 The main-phase effect converts one Dinosaur into one Dinosaur Normal Monster, and top partners such as Miscellaneousaurus and Ultimate Conductor Tyranno suggest a real route, but no combo boards exist to confirm the payoff (inferred).
Resource Economy 55 The main-phase effect is a one-for-one swap (destroy one Dinosaur, add one Normal Dinosaur from Deck), and the hand summon adds a body on destruction, so advantage is roughly even (verified from text).
Effect & Interaction 20 The card has no negation, removal, or hand-trap effect in its text; interaction is limited to a reactive summon after a destruction event (verified from text).
Material Utility 65 It is a Level 6 FIRE Dinosaur Tuner, so it is a usable Synchro material and remains a Tuner if its effects are negated (verified from text, with partner evidence observed).
Resilience & Flexibility 60 The hand Special Summon can trigger from either battle or card-effect destruction and works across hand and field, but there is no counter-protection beyond that (inferred).
Deck-Building Efficiency 80 Three copies are assumed legal with no garnet or lock restriction beyond the Extra Deck summon limit on the turn it resolves, and average use is about one copy per deck (observed, with banlist assumed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 59, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 6 Tuner that is a clean Synchro material
  • Even-exchange Dinosaur-to-Dinosaur conversion available in main phase
  • Hand Special Summon on destruction gives a reactive body
  • Broad sample spread across 38 archetypes

Weaknesses

  • Dinosaur-restricted text limits portability
  • Main-phase effect has a real cost: no Extra Deck summons for the rest of the turn
  • No negation or removal in its text
  • Combo conversion cannot be confirmed without boards

Counters / choke points

  • Effect negation would remove the swap and hand summon but leave the Tuner body
  • Non-Dinosaur hands and boards cannot use the main-phase effect

Best use

Starter / Combo enabler with Tuner body for Dinosaur lines. Decks: Jurrac, Evol, Transcendosaurus, Dinomist, Dinowrestler. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 6 FIRE Dinosaur Tuner with ATK 2000 and DEF 200 (card data); Main-phase effect destroys one Dinosaur in hand or field and Special Summons one Dinosaur Normal Monster from hand or Deck (card text); Hand Special Summon triggers when a card is destroyed by battle or card effect (card text); Extra Deck summons are restricted for the rest of the turn except for Dragon, Dinosaur, Sea Serpent, or Wyrm (card text); Once-per-turn per effect (card text)
  • Observed: Appears in 400 of 400 sampled decks at 1.08 average copies (deck data); Top partners include Miscellaneousaurus at 94.5% and Ultimate Conductor Tyranno at 92.5% (deck data); Transcendosaurus and Dinos show 100% inclusion in StatisticsCard data (usage statistics)
  • Inferred: Accessibility is conditional on Dinosaur targets rather than live in every opening hand; Combo conversion is text-based because no boards were supplied; Resilience is limited to the hand summon and multi-zone use
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) decks running it in the Main Deck equals total decks (400 of 400) while archetype breakdown sums to fewer decks, so the sample scope is unclear guides evidence is Vietnamese snippets only and gives no measured performance











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